Monday, February 11, 2008

SDL Shooter


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It is availible for download here: SDL Shooter (right click and save as)

A top-scrolling shooter made using C++ and SDL, it provides a demonstration of the following technologies:

Particle System
Sound Effects / Music
Power ups / Health
Transparency
Animation
Scoring System
Enemys / Bosses
Tile mapped Levels, fully compatible with tile maps created using Mappy : http://www.tilemap.co.uk/
Splash Screen’s using Ascii art outputed as text

The objective is to get to the end of the 4 levels without dying, each level has an increasing amount of enemys with a boss at the end.


Controls

For optimal playing experience use keyboard and mouse

the mouse can be moved anywhere on the screen and the turret will rotate / shoot at the exact point of rotation in order to shoot enemys.

left mouse button fires, there is no limit to how many times the user can fire

W,A,S,D and the arrow keys are all able to be used to control movement

Esc exits the game


Credits

Programming :

Michael Stowell

Artwork:
http://www.reinerstileset.de/
& SpriteLib GPL

Music : 
Theme tune by Relapse
http://myspace.com/junglenobody

Sound :
http://www.reinerstileset.de/

Posted by Mike on 02/11 at 11:11 PM
Game Development • (9) CommentsPermalink

Tuesday, January 29, 2008

Destinatum Engine Alpha 1.0 First official release


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Posted by Mike on 01/29 at 08:56 PM
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Destinatum Engine Alpha


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Posted by Mike on 01/29 at 08:46 PM
Game Development • (14) CommentsPermalink

3D Casino


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Posted by Mike on 01/29 at 08:43 PM
Game Development • (11) CommentsPermalink

Command Prompt Text based game engine


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It is availible for download here: Text Adventure (right click and save as)

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Posted by Mike on 01/29 at 08:23 PM
Game Development • (2) CommentsPermalink

Command Prompt 2-Player Draughts game


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Posted by Mike on 01/29 at 08:21 PM
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Arkanoid clone for the Xbox 360 and PC


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Posted by Mike on 01/29 at 07:37 PM
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Sunday, January 13, 2008

Michael Stowell Game Development Blog

Posted by Mike on 01/13 at 11:05 PM
Game Development • (2) CommentsPermalink
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