Thursday, April 10, 2008

Portfolio: Michael Stowell

Name - Michael Stowell
Date of Birth - 22.07.1984
Contact - mike"at"rookie3.co.uk
Msn - mike"at"rookie3.co.uk
Willing to work - United Kingdom
Available for work - June 2008

Curriculum vitae :
Viewable Online
Michael_Stowell_CV PDF (84kb)
Michael_Stowell_CV DOC (52kb)

4E6 - Work in progress
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Created Using:
Visual C++, Ogre, Ogrenewt, Newton physics library, HLSL, CG, CEGUI, Open Input System, Fmod.

Description:
This project is a combination of my code base fromDestinatum Engine and Ogre (open source graphics rendering engine). It was a requirement for a university assignment that I used Ogre to create a game of pretty much any description, so I combined the work I had already done on Destinatum engine into Ogre allowing me to have a framework set up and finally develop a game with what i have been developing for the last few years.

Development Blog:  Link
Download: note this is currently in Beta stage Right click and Save as (32 mb)
Source Code: note this is currently in Beta stage Right click and Save as

Multi threaded wave simulation using the PS3 - Work in progress
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Created Using:
gcc, g++, libSpe, Irrlicht.

Description:
This project (my dissertation) is an investigation into an optimal technique for simulating ocean waves using IBM’s cell processor on the Playstation 3 and analysing its performance using a range of simulated workloads whilst comparing the results to that of Intel’s Core 2 Duo processor range.

Development Blog: Link
Download: Coming soon
Source Code: Available on request by email

SDL Shooter
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Created Using:
C++, SDL, SDL Mixer,

Description:
A top-scrolling shooter made using C++ and SDL, it provides a demonstration of the following technologies:
Particle System, Sound Effects / Music, Power ups / Health, Transparency, Animation, Scoring System, Enemys / Bosses, Tile mapped Levels, fully compatible with tile maps created using Mappy :http://www.tilemap.co.uk/, Splash Screen’s using Ascii art outputed as text .

Development Blog: Link
Download: Right click and Save as
Source Code: Right click and Save as

Destinatum Engine

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Created Using:
C++, DirectX 9, Newton physics library

Description:
This has been my main personal project for the last 2-3 years, it is basically my own 3D engine built using c++ and DirectX 9 which i created as a learning exercise in order to aid my learning of 3D techniques and mathematics. it is possible to edit your own scenes via text files, features bounding sphere collision, sky box, lighting can be positioned via text file, skinned animated meshes are supported in the .X file format.

Development Blog: Link1 Link2
Download: Right click and Save as
Source Code: Right click and Save as

3D Casino

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Created Using:
C++, DirectX 9

Description:
This is the first minor project I started using Destinatum engine I have been working on for the last couple of years, it would eventually become a full blown casino game (if I had the artwork) currently its possible to walk up to the blackjack table and play against the computer dealer.

Development Blog: Casino
Download: Right click and Save as
Source Code: No longer availible

Text based game engine
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Created Using:
C++, Windows API

Description:
An assignment for university, demonstrating usage of the Standard Template Library, and related data structures. it is a flexible engine that will allow a user to create a text based game simply by editing data files (for full feature list please read the blog).

Development Blog: Link
Download: Right click and Save as
Source Code: Right click and Save as

Two player Draughts game
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Created Using:
C++, Windows API

Description:
An assignment for university as a learning exercise in how different data structures are used in games. demonstrates simple game play mechanics. (for full feature list please read the blog)

Development Blog: Link
Download: Right click and Save as
Source Code: Right click and Save as

Arkanoid clone for the Xbox 360 and PC
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Created Using:
C#, XNA game studio

Description:
Ok this is just a small thing i did last year as soon as the runtimes for the xbox 360 where released just for me to see how quickly i could throw something together in a language id never developed in (c#) and a platform i had never developed for.

This is approximately 5 hours work and is pretty much no-frills, has collision detection and plays as it should, a future revision will have a number of levels, proper ball physics and an interface.

Development Blog: Link
Download:  Right click and Save as
Source Code: Right click and Save as

Posted by Mike on 04/10 at 04:22 PM
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